Writing for Games: Rhianna Pratchett, Charles Cecil, Greg Buchanan, and Jay Tholen.

Please contact Greg using the form below for writing queries, press queries, and/or speaking requests. For anything else, follow Greg on Twitter.


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Greg Buchanan was born in England in 1989.  After completing his BA in English Literature at Pembroke College, University of Cambridge, his PhD at King’s College London, and the UEA Prose Fiction MA, Greg now writes prose fiction, graphic novels, and video games.

Greg was the writer of the critically acclaimed sci-fi narrative NO MAN’S SKY: ATLAS RISES, exhibited at the V&A’s 2018 video game exhibition. VICE called this story a “glimpse into the future of games” while GQ said it was the “most cohesive and intriguing tale that the game had delivered so far”.

Greg is represented by Sam Copeland of Rogers, Coleridge & White for prose fiction. He is currently writing a literary thriller.



Greg has experience of both premium game development on PS4, PC, Nintendo Switch, and Xbox One in traditional and VR formats, in addition to premium and F2P experience on mobile and web-based games. He has written and directed voiceover script, designed branching narratives, created in-game lore for a variety of genres, written item descriptions, UI text, Steam store descriptions, achievements, trading cards, and more. He has worked with everyone from small indie teams to large 100+ person studios.

Click here for testimonials by previous clients and teams.


From 2017-18, Greg took the UEA Prose Fiction MA programme, working on his first novel, a literary thriller. His work explores themes of dread, absurdity, love, and an exploration of cultural attitudes towards life and death.