One of the chief considerations for the writing and narrative design of mobile games is time: both the limited amount of time a player may be willing to engage with a story in each play session, and the use of timer mechanics as a way of driving monetisation and retention. In this talk, Greg Buchanan will discuss how these apparent story constraints can actually be viewed as opportunities if we alter the types of narrative we are attempting to tell. The talk will provide attendees with several practical ways short bursts of narrative content and associated time mechanics can be used for compelling and innovative game narratives.
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Later Event: January 23TALK: Originality and Inspiration in AAA and Indie Development