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Interactive Futures Talk: How to redevelop your game's narrative

Some games barely have any story at all; some games have far too much; and, in an era of live-service and constantly updated titles, some stories evolve to no longer fit the projects they were designed for. In this talk, Greg Buchanan will discuss practical methods through which developers and studios can re-evaluate their narrative plans both during and indeed after release.

Ideally, game narratives should account for varying interests from different types of users; they should only be as complicated as they need to be; and they should deliver on a cohesive emotional experience for those who engage with them. This talk will discuss how to determine whether your narrative fits these goals and practical tips for re-evaluating your plans in light of them.