LOOKING FOR A GAME WRITER?

Get in touch for a discussion about your game's narrative design and story needs, and click the images below for more information about a few of my announced projects. For testimonials, click here.

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NO MAN'S SKY 1.3: ATLAS RISES

Lead Writer for the acclaimed 30 hour ‘Atlas Rises’ story update, revamping and adding to the game’s lore with a new main questline & double the amount of NPC and building interactions. 


AQUANOX: DEEP DESCENT

Lead Writer for the co-op underwater shooter Aquanox: Deep Descent, developed by Digital Arrow and THQ Nordic. Created script for in-game cutscenes, battle chatter, mission objectives, branching dialogue encounters, audio logs, and codex entries


MAD DEVILS

Lead Writer for the upcoming co-op arcade shooter MAD DEVILS, featuring six playable GIs who continue to fight WWII in an afterlife that darkly mirrors war torn Europe. Created battle chatter, barks, and ambient conversations for missions, in addition to scripts for motion comic cut-scenes that play at key points in the game narrative.


FORT TRIUMPH

Lead Writer for this Early Access tactical XCOM-style RPG set in a comedic fantasy universe. Created 15+ missions for main and side quest paths, with branching narrative based on player action within the levels. Wrote variant dialogue for different class and character combinations, in addition to overworld map random encounters and lore.


TRAILBLAZERS

Lead Writer for the team-based tactical arcade racer Trailblazers, published by Rising Star Games and developed by former Codemasters, Bizarre Creations and Criterion staff members. Created pre- and post-race dialogue for 8 playable characters across a full 20 mission+ story campaign, tying into win/lose conditions. Developed sci-fi lore and background for the game’s setting, maintaining a comedic tone throughout.


For more information on other announced projects, click the images below: