TESTIMONIALS

To contact Greg about potential opportunities, follow this link.

   Aquanox: Deep Descent   (Digital Arrow, published by THQ Nordic)   "Greg did great work for us stabilizing and defining narrative elements for Aquanox: Deep Descent. His involvement improved the story and helped better link it to gameplay, with narrative elements written with good attention to both setting and gameplay options as as well as potential limitations.    All in all, Greg’s involvement allowed us to focus more on how to make the game more fun, and think less about how to make it work. This, I think, is one of the highest points of our co-operation. Communication was top notch, with flexible involvement and quality execution.    I would certainly recommend Greg’s work to other developers and publishers, as I’m sure any team would benefit from his approach to game writing as well as his quality of work."    - Norbert Varga  (Studio Head and Game Director at Digital Arrow)

Aquanox: Deep Descent (Digital Arrow, published by THQ Nordic)

"Greg did great work for us stabilizing and defining narrative elements for Aquanox: Deep Descent. His involvement improved the story and helped better link it to gameplay, with narrative elements written with good attention to both setting and gameplay options as as well as potential limitations.

All in all, Greg’s involvement allowed us to focus more on how to make the game more fun, and think less about how to make it work. This, I think, is one of the highest points of our co-operation. Communication was top notch, with flexible involvement and quality execution.

I would certainly recommend Greg’s work to other developers and publishers, as I’m sure any team would benefit from his approach to game writing as well as his quality of work."

- Norbert Varga (Studio Head and Game Director at Digital Arrow)

   Fort Triumph   (Cookiebyte Entertainment)   "We met Greg through a recommendation from a writer we worked with previously, and are happy that we did. We set out to write initial in-game dialogues as well as overarching narrative and world lore, and Greg led the former and supported the latter well.    Greg was straightforward and easy to work with - he met his deadlines, communicated his expectations and delivered smoothly and with minimal hassle on our part. On a personal level we enjoyed interacting and brainstorming with him.    We hope to work with Greg again in the future - if his work fits your game's style, you should check him out."   -  Shay Zeldis  (Head of Content)

Fort Triumph (Cookiebyte Entertainment)

"We met Greg through a recommendation from a writer we worked with previously, and are happy that we did. We set out to write initial in-game dialogues as well as overarching narrative and world lore, and Greg led the former and supported the latter well.

Greg was straightforward and easy to work with - he met his deadlines, communicated his expectations and delivered smoothly and with minimal hassle on our part. On a personal level we enjoyed interacting and brainstorming with him.

We hope to work with Greg again in the future - if his work fits your game's style, you should check him out."

- Shay Zeldis (Head of Content)

   Trailblazers   (Supergonk, published by Rising Star)   "We asked Greg to help us inject narrative and character into our racing game; not an easy task! We challenged him to write an engaging narrative in a genre which doesn't typically do story well, and for it to be tied to gameplay in a meaningful way. Greg quickly knocked it out of the park, expanding our character's personalities and building a huge and interesting world around them. His work completely transformed our racer from what could have been a dry experience into something with character, humour and fun. His approach was professional and the writing was delivered on time. I wouldn't hesitate to work with Greg again, and look forward to collaborating on future projects.”    -  Ben Ward  (Founder)

Trailblazers (Supergonk, published by Rising Star)

"We asked Greg to help us inject narrative and character into our racing game; not an easy task! We challenged him to write an engaging narrative in a genre which doesn't typically do story well, and for it to be tied to gameplay in a meaningful way. Greg quickly knocked it out of the park, expanding our character's personalities and building a huge and interesting world around them. His work completely transformed our racer from what could have been a dry experience into something with character, humour and fun. His approach was professional and the writing was delivered on time. I wouldn't hesitate to work with Greg again, and look forward to collaborating on future projects.”

- Ben Ward (Founder)

  Curve Digital  (MCV Indie Publisher of the Year)  Narrative consultancy for in-development titles   "Greg's input has been invaluable. He delivered incredible insight into how to structure an engaging narrative and create emotionally-satisfying character arcs."   -  David Upchurch  (Head of Development)

Curve Digital (MCV Indie Publisher of the Year)

Narrative consultancy for in-development titles

"Greg's input has been invaluable. He delivered incredible insight into how to structure an engaging narrative and create emotionally-satisfying character arcs."

- David Upchurch (Head of Development)

 
   Adventure Hearts   (Magmic)   "Working with Greg is a breeze! He was brought onto Adventure Hearts at a late stage in development and was able to quickly on-board and identify the key elements needed to craft a story. Iterations were fast, and I was impressed with his ability to take minimal direction and really run with it. Greg created an exciting and compelling narrative that fit in perfectly with our game. The story-line really struck a chord with our audience: the number one feedback on release was "What happens next?""   -  Andrew Heijdens  (Senior Producer)

Adventure Hearts (Magmic)

"Working with Greg is a breeze! He was brought onto Adventure Hearts at a late stage in development and was able to quickly on-board and identify the key elements needed to craft a story. Iterations were fast, and I was impressed with his ability to take minimal direction and really run with it. Greg created an exciting and compelling narrative that fit in perfectly with our game. The story-line really struck a chord with our audience: the number one feedback on release was "What happens next?""

Andrew Heijdens (Senior Producer)

   Tau Station   (Make Dreams Happen)   "Greg is a talented and engaging writer with a knack for creating memorable stories and characters. He was an enthusiastic member of the team, and the targeted questions that he asked about the broad plot and setting of the game helped us clarify story points and promote consistency among the writers. In addition to his narrative work he contributed a number of good ideas about how we could streamline our workflow to better support the team’s creative efforts. I enjoyed working with Greg and look forward to seeing his future creative projects."    -  Lainie Knutsen  (Producer)

Tau Station (Make Dreams Happen)

"Greg is a talented and engaging writer with a knack for creating memorable stories and characters. He was an enthusiastic member of the team, and the targeted questions that he asked about the broad plot and setting of the game helped us clarify story points and promote consistency among the writers. In addition to his narrative work he contributed a number of good ideas about how we could streamline our workflow to better support the team’s creative efforts. I enjoyed working with Greg and look forward to seeing his future creative projects." 

- Lainie Knutsen (Producer)

   The Trail: Frontier Challenge   (22Cans)   “We brought Greg in to create an emotional connection to the player’s journey in to The Trail: Frontier Challenge. He was able to write an engaging branching narrative within the constraints of the systems we had already built to deliver the story and we have had great feedback from players.  It was a pleasure working with someone so passionate about narrative in games and we hope to work with Greg again on our next title!”   -  Jennifer Clixby  (Producer)

The Trail: Frontier Challenge (22Cans)

“We brought Greg in to create an emotional connection to the player’s journey in to The Trail: Frontier Challenge. He was able to write an engaging branching narrative within the constraints of the systems we had already built to deliver the story and we have had great feedback from players.  It was a pleasure working with someone so passionate about narrative in games and we hope to work with Greg again on our next title!”

- Jennifer Clixby (Producer)

   The X Factor Life: The Girls   (Fusebox Games)   "Greg was able to jump into the project and get up to speed in record time. He developed a full understanding of our characters and storylines before he started writing, which ensured his work was engaging, sensitive and resonated  well with the audience. He’s extremely professional with great time management skills, and we’re always confident he can hit the ground running on any assignment. We’re very happy with his contributions and enjoy working with him."   -  Michael Othen  (Creative Director)

The X Factor Life: The Girls (Fusebox Games)

"Greg was able to jump into the project and get up to speed in record time. He developed a full understanding of our characters and storylines before he started writing, which ensured his work was engaging, sensitive and resonated  well with the audience. He’s extremely professional with great time management skills, and we’re always confident he can hit the ground running on any assignment. We’re very happy with his contributions and enjoy working with him."

- Michael Othen (Creative Director)