Pocket Gamer Connects Talk: Exploiting Timer Mechanics as a Narrative Tool
Jan
22
12:00 PM12:00

Pocket Gamer Connects Talk: Exploiting Timer Mechanics as a Narrative Tool

https://www.pgconnects.com/london/sessions/session-exploiting-timer-mechanics-as-a-narrative-tool/

One of the chief considerations for the writing and narrative design of mobile games is time: both the limited amount of time a player may be willing to engage with a story in each play session, and the use of timer mechanics as a way of driving monetisation and retention. In this talk, Greg Buchanan will discuss how these apparent story constraints can actually be viewed as opportunities if we alter the types of narrative we are attempting to tell. The talk will provide attendees with several practical ways short bursts of narrative content and associated time mechanics can be used for compelling and innovative game narratives.

View Event →
TALK: Originality and Inspiration in AAA and Indie Development
Jan
23
7:30 PM19:30

TALK: Originality and Inspiration in AAA and Indie Development

  • Ubicación Quinta del Sordo 15 Calle del Rosario 28005 Madrid Spain (map)
  • Google Calendar ICS

https://www.eventbrite.es/e/entradas-inauguracion-de-la-exposicion-jam-cultura-abierta-54653087857

For a game development studio, protecting intellectual property rights can mean the difference between success and failure. This is more than just a legal issue, but a financial and artistic issue also: we work in a product-driven creative medium where originality is often seen as a unique selling point, and where clones and rip-offs of new titles may not only affect sales, but lead to stagnation in the pursuit of new innovations and genre types. 

Neither, however, is cross-pollination and inspiration between titles something to be feared. Throughout the millennia, art and literature have thrived on the basis of inspiration, allusion and borrowing, with each new author and artist influenced by those who preceded them. For better and worse, with the evolution and transformation of intellectual property law across the globe in the 20th and 21st centuries, matters of influence and inspiration are no longer the innocent issues they may have been for many before.

In this talk, Greg Buchanan (writer of No Man's Sky: Atlas Rises) will discuss how to navigate issues of originality and inspiration in game development. His perspective is that of a contractor with 3 years and over 20 titles under his belt, on both sides of the AAA/indie divide. He will discuss, with historical context, methods for ensuring the creation of the best titles possible by embracing the work of those who came before, whilst guarding and promoting your own innovations.

View Event →
Interactive Futures Talk: How to redevelop your game's narrative
Feb
1
2:00 PM14:00

Interactive Futures Talk: How to redevelop your game's narrative

https://interactive-futures.com/speaker/greg-buchanan/

Some games barely have any story at all; some games have far too much; and, in an era of live-service and constantly updated titles, some stories evolve to no longer fit the projects they were designed for. In this talk, Greg Buchanan will discuss practical methods through which developers and studios can re-evaluate their narrative plans both during and indeed after release.

Ideally, game narratives should account for varying interests from different types of users; they should only be as complicated as they need to be; and they should deliver on a cohesive emotional experience for those who engage with them. This talk will discuss how to determine whether your narrative fits these goals and practical tips for re-evaluating your plans in light of them.

View Event →
GDC Talk: Freelancing: How to Live the Dream and Avoid the Nightmare
Mar
20
to Mar 21

GDC Talk: Freelancing: How to Live the Dream and Avoid the Nightmare

  • Moscone Convention Center (map)
  • Google Calendar ICS

https://schedule.gdconf.com/session/freelancing-how-to-live-the-dream-and-avoid-the-nightmare/863371

[Exact Scheduling TBA - Will be Wednesday 20th or Thursday 21st]

Whether driven by a need to build experience, by unemployment, or by a proactive choice to give their loyalty to a project rather than to a particular company, many developers will become freelancers at some point in their careers. In this talk, Greg Buchanan (writer of 'No Man's Sky: Atlas Rises') will discuss strategies to cope with the positive and negative aspects of freelance work both financially and psychologically, and ultimately build your craft and reputation through international work.

Takeaway

Attendees will gain a greater understanding of how, if leveraged to the best of their ability, viewing freelance work as a conscious vocational choice can help advance their careers and improve their skills.

Intended Audience

Game developers of all levels are welcome, particularly for freelance driven roles such as writing, narrative, and audio. The talk will also be useful for developers who are considering going freelance long-term or wish to know how to carry out such work between longer-term positions. No prior knowledge is necessary.


View Event →